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Software Engineer · United States

Game Tools & Modding Engineer

weekday-1·United States·$20-60/hr

remoteAmericas hours

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This role is for one of our clients

$20 - $60/hourpay

Role Title: Game Tools & Modding Engineer Role Type: Contractor Location: Remote

We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal .

If you have a strong background in game development, graphics programming, and engine architecture , and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.

Requirements

Key Responsibilities

Engine & Tools Development

  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.

Graphics & Rendering

  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.

Performance Optimization

  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.

Collaboration & Code Quality

  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.

Required Skills & Qualifications

  • 3–6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++ .
  • Hands-on experience with one or more graphics APIs:
  • DirectX 11/12
  • Vulkan
  • OpenGL
  • Metal

•

  • Solid understanding of:
  • Rendering pipelines
  • Shader programming (HLSL/GLSL)
  • 3D mathematics
  • Real-time graphics concepts

•

  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.

Preferred Qualifications

  • Experience with engine customization and low-level systems programming.
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight , or similar.
  • Experience developing cross-platform applications or working within performance-constrained environments.
  • Exposure to game development tooling, editor extensions, asset pipelines, or automation.
  • Background in multiplayer systems or large-scale game architectures.

Must-Have Skills

  • C++
  • Game Development
  • Graphics Programming
  • DirectX / Vulkan / OpenGL
  • Rendering Pipeline

Good-to-Have Skills

  • Unreal Engine
  • Shader Programming (HLSL/GLSL)
  • Engine Development
  • Performance Optimization
  • RenderDoc
  • PIX
  • Nsight
  • Game Tools Development
  • Modding Tools
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