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Graphic Designer · India

Motion Graphic Designer

atlys·Delhi HQ

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ABOUT ATLYS

Our mission is to enable every person on Earth to travel freely.

Travel should feel exciting. Instead, too much of it is still defined by paperwork, uncertainty, and processes that were never designed for travellers.

Atlys http://atlys.com/ is changing that.

We’re building an AI-first platform that removes friction and uncertainty from travel. To date, we’ve processed visas for 1M+ travellers across 127 countries. But we’re still early.

THE ROLE

We're looking for a Motion Designer to own motion and interaction design across the Atlys app and website.

You'll work with Product Designers, PMs and Engineers to make Atlys feel intuitive, responsive and premium.

This is a high-ownership role. You'll own motion from concept to final QA, making Atlys feel like a product designed to move rather than one with animations added afterward.

THE JOB

  • Bring product experiences to life. Turn static Figma designs into full interactions, including transitions, micro-interactions, gestures, and loading, success and error states.
  • Simplify complex flows. Use motion to make visa applications, status changes and payments easier to understand, starting early in each feature.
  • Own the Atlys Motion Library. Build reusable patterns, motion principles and haptics guidelines that give Atlys a consistent motion language.
  • Partner with Engineering to ship it right. Write specs engineers can build, choose the right format (native, CSS, Lottie or video) and keep animations lightweight.
  • Own product storytelling. Lead motion for product videos, launches and landing pages that show Atlys' value quickly.

THE IDEAL CANDIDATE

You’ll likely thrive in this role if you:

  • Have 3–5 years of motion or interaction design experience in a tech company or similarly fast-moving digital product environment.
  • Have a strong portfolio of product UI motion (not just marketing or brand animation) that shows how motion improves usability and communicates state.
  • Are highly proficient in Figma and at least one motion or prototyping tool (After Effects, Rive, ProtoPie, Jitter), have hands-on experience with Lottie, and understand web and native (iOS/Android) constraints.
  • Can build and maintain a motion system, and document it so designers and engineers actually use it.
  • Communicate motion decisions clearly, push back when motion can fundamentally improve the UX, and spot opportunities without waiting to be asked.

We hire exceptional people for their craft, not travel enthusiasts. We solve hard problems that happen to touch global travel and government infrastructure.

WHAT YOU CAN EXPECT

Atlys is built by a small team with outsized ambition, high ownership, and an obsession with doing great work.

Here’s what you can expect:

  • Competitive compensation and equity so you participate in the value you help create.
  • Comprehensive health insurance covering you and your family, plus annual preventive health check-up on us.
  • A thoughtful leave policy with paid time off and company holidays, because great work also requires real time off.
  • Lunch, high tea and dinner at the office, so the basics are taken care of while we build together.
  • Learning & development credits to invest in courses, books, conferences and tools that help you get better at your craft.
  • Relocation support to make moving closer to the team as seamless as possible.
  • Great tools to do your best work, including high-spec equipment and software.
  • An office designed for more than just work, with pickleball, table tennis, PlayStation, an arcade game room, an F1 simulator and even a full flight simulator.

Our values shape how we make decisions, work together and build for travelers. The bar is high, the pace is fast, and the way we work is deliberate. Read them before you apply. If this environment energizes you, you’ll probably thrive here. If it doesn’t, it’s better to know that upfront.

Come build the intelligence layer for global travel

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